Some of the work which I did for Call of Duty: Infinite Warfare developed by Infinity Ward
Released on
PS4, XBox One and PC

I was part of the team working on Multiplayer maps for the shipped title and its DLCs.
Every map was shared between several environment artists, each working on his/her sections of the level. On top of that there were 1-2 modellers and a texture artist to suport us and dedicated lighting and FX artists.
Most of the generic props and vehicles were re-used from available Single Player campaign assets.

Responsibilities:

- environment art pass from LD graybox to final polish;
- developing visual style of architecture and locations;

- layout and composition;
- architectue and terrain modelling and texturing;

- providing custom models and/or additional materials;
- creating gameplay landmarks;

- set dressing to support the "story";
- optimization and debug in the end.

----------- MP_Crusher -----------

Here using some detail elements from provided concept art and Art Director's "style guide" I have developed the architecture for my areas.Some of my architecture's solutions were later used in other parts of the game to represent the SDF faction ("bad guys" of the Single Player campaign).
All of the structures are art designed and modelled by me using materials from the library. Most of the props are being re-used from the game, some larger "architectural" custom props modelled by me inside the engine.
 


 
----------- MP_Terminal -----------
( remake of "Terminal" map from Call of Duty Modern Warfare 2)

I have worked on the entire exterior playable space of the map (terminal's building exterior, tarmac area, shuttle and supporting exterior buildings and structures).
The shuttle design was based on initial concept art provided to me, but I have partially modified its design to fit better with map's art and gameplay needs. The exterior architecture of the terminal is partially based on Moon terminal from Single Player, but modified and supplemented with more detail. Other "outdoor" structures are designed and modelled by me.
 
----------- MP_Dominion -----------
( remake of "Afghan" map from Call of Duty Modern Warfare 2)

I have worked on the central "atmosphere generator" building's exterior and interior and the smaller "pump" building on the side of the map - > from LD graybox through 3d concept and up to final result.
I have designed visual style and function of the building's structures from scratch to final polished art.
 
----------- MP_Turista -----------

I have made all of the buildings' exteriors shown on these images.
We were provided with the basic concept art depicting colors, ambiance and overall "feel" of architecture. However, actual building's architecture and composition were developed and built by me to fit with actual map's layout, terrain and gameplay.
Terrain and natural formations seen on these images were made by other artists.

 
All media from non-commercial products on the site are copyright Volodymyr Derhachov unless stated otherwise. Commercial product copyrights belong to the respective owners.