Personal work
All aspects of this scene are made by me (conception, modeling, texture, materials, lighitng etc).
Scene in
UDK.

This scene represents a Sci-Fi Junkyard which at the same time was another personal challenge of composition and managing various re-usable assets with wide variation as well and practicing making complex shaders for extra flexibility.




















Brief Breakdown below...
...or check out my thread on polycount for more detailed progress

Initial brainstorming... though scene ended up different in the end, but still it gave some starting compositional kick :)








 
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