2d works

Volodymyr (Vlad) Derhachov
__________________________________________________________________________________________________

  

Location: Los Angeles area, USA
E-mail: dergachov7@hotmail.com
Portfolio: www.matroskinworks.com
LinkedIn:
here...




    Specialization / Skills:


- Level Art
- 3d Modelling
- Texture / Shader
- Lighting

    Profile:

- Sharp eye for colors and composition.
- Efficiency and self-organization.
- Love to communicate :)
- Academic background in architecture.
- Impassioned with games.
- Multi-platfrom experience - from Gameboy to PS4.

 


   Work Experience:

   
02 / 2016 – present
Infinity Ward (Woodland Hills, USA)
Senior Environment Artist ( level conceptualization, composition and layout, architecture and terrain building, modeling, texturing )
Call of Duty: Infinite Warfare


03 / 2012 – 01 / 2016 Ubisoft (Montreal, Canada)
Senior Level artist( modeling, texturing, level concepting, building , layout etc.)
Eagle Flight VR
Rainbow Six: Siege

FarCry 4
Splinter Cell: Blacklist



06 / 2010 – 03 / 2012

Eidos (Montreal, Canada)
Level artist ( architecture and props modeling, mapping, level layout and composition )
Modeler / Texturer
( modeling, texturing )
Thief




01 / 2010 – 06 / 2010 Gameloft (Montreal, Canada)
Environment artist ( modeling, texturing, lighting, level building )
Modern Combat2: Black Pegasus
Gangstar: Miami Vindication



04 / 2009 – 12 / 2009

Electronic Arts (Montreal, Canada)
Environment artist ( level layout, modeling, texturing )
Need For Speed Nitro

01 / 2006 – 04 / 2009

Mistic Software (Montreal, Canada)
Environment artist ( level concept, modeling, texturing, lighting, lvl. building )
Around 10 DS and Wii titles including Backyard Sports, Asterix and Obelix and
Kid Paddle series.


   Achievements:

2014 "The Unreal Game Engine: A Comprehensive Guide to Creating Playable Levels"
A book by Andrew Finch where I've got 2 of my works published in the Gallery section.

2012

My Sci-fi junkyard scene got featured among other works on Level-Design.org

2011 1) 3d Gallery Award at Gameartisans.org for my Romantic Ruins scene.

2) The same Romantic Ruins scene got featured on Level-Design.org

2010 1st place in Unearthly Challenge 2009.
That is a world-wide environment art challenge with a purpose to build an environment under given subject with current-gen specs.


2007 1st place in MGAC (mini gameart challenge) on CgSociety.
That was a short duration (1 week) challenge with extremely low-res specs.
I biult an environment out of 700 tris :)

Note: you may need to login in order to view all the tread - its quite old and messy though...


2006 2 of my images were accepted for "3D World" magazine (Issue 74, Exhibition section)
as well as" Point" (1st edition of an album of selected Russian CG artists’ works).  


   Teaching / Tutoring Experience:

09 / 2017

Lecture about environment art for videogames during Promissed Land Art festival 2017 (Lodz, Poland)

04 / 2014 - 06 / 2014

Fundamentals of 3d at Syn Studio (a 10 week class)
01 / 2012 - 04 / 2013


3d Environments and Assets for Video Games at Syn Studio (multiple sets of 10 week classes)
06 / 2011 - 08 / 2011 Advanced 3D Asset and Environment Workshop at GameArtisans Montreal (one 10 week course)

10 / 2010 game environment one-time Show-and-Tell for students at GameArtisans Montreal


09 / 2009 Several lectures for students of Games program in Jilin Animation Institute during Jilin Animation, Comics and Game Forum (China).



   Education:

09 / 2006 – 05 / 2007 Concordia University (Montreal, Canada), Faculty of Fine Arts, Film Aesthetics class


2001- 2005

Polytechnic University of Lviv (Ukraine), Faculty of Architecture, Residential House and Landscape Planning

   

   Languages:


English, French, Russian, Ukrainian, Italian, Polish (some...).


   Hobbies:


various >> new come, others go (martial arts, breakdancing, horseback riding, aviation)... and of course video games :)

 


All media from non-commercial products on the site are copyright Volodymyr Derhachov unless stated otherwise. Commercial product copyrights belong to the respective owners.
3d works